====== Electronic Whistle Issue Detect ======= ==== Device Connection ==== {{sports:ball:basketball:electronic_whistle_issue_detect:electronic_whistle_issue_detect_1.png?600}} ==== Issue Detect ==== If the game time fails to stop when the whistle blows at the start of the game, perform the following analysis: **1. Check the indicator light on the electronic whistle receiver** The red indicator light flashes in standby mode. {{sports:ball:basketball:electronic_whistle_issue_detect:electronic_whistle_issue_detect_2.png?600}} When the whistle blows and the receiver successfully picks up the signal, the middle indicator light will briefly turn blue, then off, and return to flashing red. {{sports:ball:basketball:electronic_whistle_issue_detect:electronic_whistle_issue_detect_3.png?600}} **2. Check the electronic whistle communication host** When the electronic whistle receiver communication host is turned off, the LCD screen displays as follows: {{sports:ball:basketball:electronic_whistle_issue_detect:electronic_whistle_issue_detect_4.png?600}} When the electronic whistle receiver communication host is turned on, the LCD screen shows the battery level of the electronic whistle receiver. {{sports:ball:basketball:electronic_whistle_issue_detect:electronic_whistle_issue_detect_5.png?600}} When the whistle blows, the LCD screen briefly displays the received signal strength. After 2–3 seconds, it returns to showing the battery level of the electronic whistle receiver. {{sports:ball:basketball:electronic_whistle_issue_detect:electronic_whistle_issue_detect_6.png?600}} **3. Check the [[https://www.kazovision.com/sports/ultrascore/|Ultra Score]] interface** When the electronic whistle communication host is successfully connected to the KS‑MONSTER, an electronic whistle icon will appear in the lower‑left corner of the software. {{sports:ball:basketball:electronic_whistle_issue_detect:electronic_whistle_issue_detect_7.png?600}}